Practice working on expanding your texture
"vocabulary." A good cartoonist
should have a repertoire that includes many kinds of surfaces, from shiny to
hairy. While there is no substitute for observations made from still-life
drawing and such, cartoonists need to convey the idea of
something more than how it may actually appear in real life (for example the
traditional "window" highlight on an apple). It's perfectly OK to study
how other artists have tackled different textures. You may even find that
you like how one cartoonist does "reflective metal," and how another does "tree
bark," and so forth. Just be sure to try to understand why they
drew what they did. Don't copy it
directly (this is one of the
Cardinal Laws of
Cartooning). One of my art
teachers, comic book artist Bill
Sienkiewicz, told me to "Copy what
they know, not
what they do." Black and white
photographs can also help. In fact, Dover
Publications has a book titled
Textures, by Phil Brodatz, that
has helped me on several occasions. Your local book store should be able
to order a copy for you, or your local library may have one available (ISBN
0-486-21669-1). The book has B&W photos of everything from woven
aluminum wire to plastic bubbles. What I've often done is purposely choose
to draw something with many different unfamiliar textures just to try out
different ideas. If you are interested in superheroes, DC's classic Silver
Age hero, Metamorpho, is a
perfect subject for such an experiment. As always, keep your old drawings (if
you can't keep the originals, then photocopy or scan them to CD) so that you
will have a handy reference "book" of your own.